﻿using Cinemachine;
using UnityEngine;

    public class SceneCameraManager : MonoBehaviourSingleton<SceneCameraManager>
    {
        [SerializeField] public CinemachineVirtualCamera _cinemachineVirtualCamera;
        
        
        public void Follow(Transform target)
        {
            _cinemachineVirtualCamera.Follow = target;
        }
    }
